createComputePipelineAsync method
The inner device's own, recorded when it completes; see createPipelineAsync.
Implementation
@override
Future<ComputePipelineHandle> createComputePipelineAsync(
ShaderHandle shader,
) async {
final pipeline = await inner.createComputePipelineAsync(shader);
events.add(
TraceCreateComputePipeline(
_name(_computePipelineIds, pipeline),
shader.name,
),
);
return pipeline;
}