writeTexture method
void
writeTexture(
- TextureHandle target,
- ByteData data, {
- TextureRegion? region,
- int mipLevel = 0,
- int? bytesPerRow,
inherited
Writes data into region (the whole level by default) of level
mipLevel of target, in target's own format, rows bytesPerRow
apart (tightly packed by default; a compressed format counts rows of
blocks). Visible starting the next pass, as overwriteGeometry.
The general form of overwriteTexture, which takes RGBA8 at the base
level only. DeviceFeature.textureWrites.
Implementation
void writeTexture(
TextureHandle target,
ByteData data, {
TextureRegion? region,
int mipLevel = 0,
int? bytesPerRow,
}) => throw refuse(DeviceFeature.textureWrites);