setLabel method

void setLabel(
  1. Object resource,
  2. String label
)
inherited

Names resource — a TextureHandle, GeometryBuffer, StorageBuffer, PipelineHandle, QuerySet or RenderBundle this device made — for a GPU debugger, a frame capture and the memory report.

A backend whose API carries labels (WebGPU's label) passes it on; the default keeps it where labelOf reads it, and does nothing else.

Implementation

void setLabel(Object resource, String label) => _labels[resource] = label;