releaseGeometry abstract method

void releaseGeometry(
  1. GeometryBuffer geometry
)
inherited

Releases one geometry buffer, rather than waiting for the whole device to go.

The contract is TextureAllocator.releaseTexture's, which this device is also required to implement — that one is declared beside createTexture because the pool that owns most of the engine's targets holds an allocator rather than a device.

Implementation

void releaseGeometry(GeometryBuffer geometry);