framebufferOrigin property

FramebufferOrigin get framebufferOrigin
inherited

Where row zero of a render target is.

Asked because a shader sampling a texture the engine drew has to be told: see toFramebufferOrigin. The engine's own frames are presented and read back consistently by each backend, so this is not about the picture — it is about the maps the lighting pass looks into.

Implementation

FramebufferOrigin get framebufferOrigin;