createComputePipelineAsync method

Future<ComputePipelineHandle> createComputePipelineAsync(
  1. ShaderHandle shader
)
inherited

createComputePipeline, asynchronously; see createPipelineAsync. For a caller warming a compute pass up behind a loading screen.

Implementation

Future<ComputePipelineHandle> createComputePipelineAsync(
  ShaderHandle shader,
) async => createComputePipeline(shader);