createComputePipeline method
A pipeline from a compute stage of this device's shader library.
Implementation
ComputePipelineHandle createComputePipeline(ShaderHandle shader) =>
throw refuse(DeviceFeature.compute);
A pipeline from a compute stage of this device's shader library.
ComputePipelineHandle createComputePipeline(ShaderHandle shader) =>
throw refuse(DeviceFeature.compute);