resolveTexture method
Resolves the multisampled source into the single-sample
destination of the same size and format — the explicit form of a
pass's ColorTarget.resolveTexture, for a target several passes drew
into. DeviceFeature.offscreenMultisample. WebGL2's
blitFramebuffer; WebGPU does it with an empty pass that resolves.
Implementation
@override
void resolveTexture(
TextureCopyLocation source,
TextureCopyLocation destination,
) => _gated(DeviceFeature.offscreenMultisample, 'resolveTexture', (
source: source,
destination: destination,
));