setDepthClamp method
Whether the next draws clamp depth to the range instead of clipping
against the near and far planes — DeviceFeature.depthClamp. Off at the
start of every pass. What a shadow caster behind the light's near plane
wants.
Implementation
@override
void setDepthClamp({required bool enabled}) =>
_gated(DeviceFeature.depthClamp, 'setDepthClamp', enabled);