multiDraw method
Several indexed draws of the same bindings in one call —
DeviceFeature.multiDraw. Each entry follows drawIndexed's rules.
The call a batch of submeshes sharing one pipeline wants: WebGL2 turns
it into one WEBGL_multi_draw call, and a backend without a native
form may loop, which costs calls and not correctness.
Implementation
@override
void multiDraw(List<IndexedDraw> draws) => _gated(
DeviceFeature.multiDraw,
'multiDraw',
List<IndexedDraw>.unmodifiable(draws),
);