bindStorageBuffer method
bool
bindStorageBuffer(
- ShaderHandle shader,
- String name,
- StorageBuffer buffer, {
- int offsetInBytes = 0,
- int? sizeInBytes,
override
Binds buffer (a range of it, as ComputeEncoder.bindStorageBuffer
does) to the storage binding name of a render stage —
DeviceFeature.renderStageStorage. False when the stage declares no
such binding.
StageBindings carries no storage declarations yet (a later minor may
add them as a binding kind). A backend that reflects its stages answers
from that reflection; one that does not answers true,
for the reason bindUniformBlock gives, or from what its own stages
say they read.
Implementation
@override
bool bindStorageBuffer(
ShaderHandle shader,
String name,
StorageBuffer buffer, {
int offsetInBytes = 0,
int? sizeInBytes,
}) {
debugCheckLive(buffer, 'bindStorageBuffer');
_gated(DeviceFeature.renderStageStorage, 'bindStorageBuffer', (
shader: shader,
name: name,
buffer: buffer,
offsetInBytes: offsetInBytes,
sizeInBytes: sizeInBytes,
));
return true;
}