ShaderBundleStage class final

One entry point a bundle claims to hold.

Constructors

ShaderBundleStage(String name, {bool fragment = false, ShaderStageKind? kind})
A stage of kind; without one, a fragment stage when fragment is true and a vertex stage otherwise, as before kinds existed.
const

Properties

fragment → bool
Whether this is a fragment stage: kind is ShaderStageKind.fragment.
final
hashCode → int
The hash code for this object.
no setterinherited
kind → ShaderStageKind
What the stage runs as.
final
name → String
The name the engine asks a ShaderLibrary for.
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
override

Operators

operator ==(Object other) → bool
The equality operator.
inherited