wrapComputePipeline function
ComputePipelineHandle
wrapComputePipeline({
- required Object backend,
- required ShaderHandle shader,
- GraphicsDevice? owner,
A ComputePipelineHandle over a backend's own backend pipeline, for a
backend; see wrapStorageBuffer.
Implementation
ComputePipelineHandle wrapComputePipeline({
required Object backend,
required ShaderHandle shader,
GraphicsDevice? owner,
}) => ComputePipelineHandle._(
owner?.releaseComputePipeline,
backend: backend,
shader: shader,
);