FramebufferOrigin enum
Where a render target's first row of pixels is.
Metal and Impeller put it at the top left; OpenGL and WebGL put it at the bottom left, and there is no switch for that.
It matters wherever the engine reads back what it drew rather than only showing it. A backend can hide the difference when it presents a frame, and cannot when a shader samples a texture the engine rendered: a shadow map is sampled through a matrix, and the matrix has to agree with which end of the texture row zero is.
Values
- topLeft → const FramebufferOrigin
- bottomLeft → const FramebufferOrigin
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- index → int
-
A numeric identifier for the enumerated value.
no setterinherited
- name → String
-
Available on Enum, provided by the EnumName extension
The name of the enum value.no setter - runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Constants
-
values
→ const List<
FramebufferOrigin> - A constant List of the values in this enum, in order of their declaration.