RebindRequest class final
What ActionBindingsSection.onRebind is asked: start listening for action's new control (or for part of it, on a composite), or stop.
An object, so a request can grow. It was two positional arguments, and the next thing a rebinding screen wants to say (which device the player is on, say) would have broken every handler; a field added here does not.
Constructors
-
RebindRequest({required InputAction<
Object> action, CompositePart? part}) -
Listening for
action, or forpartof it.const
Properties
-
action
→ InputAction<
Object> ? -
The action to listen for; null when this is cancel.
final
- hashCode → int
-
The hash code for this object.
no setteroverride
- isCancel → bool
-
Whether this stops listening rather than starting: what a game's own
handler asks before it reads action.
no setter
- part → CompositePart?
-
Which part of action, for an axis or dual axis bound to keys; null for
the whole action.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
override
Constants
- cancel → const RebindRequest
- Stop listening: the waiting row was tapped again.