UnitLook class final
How one kind of unit looks, side by side.
Matched by UnitType.name, and that is a reading, not a rule. The simulation carries a kind as its own row of numbers precisely so that no pass has to interpret a name; drawing is the one place that wants to, because a worker and a tank are told apart on screen by shape. A kind with no look is still drawn — in StrategyVisuals.crowd, as a box — so a game that adds a fourth kind sees it on the map before it has a model.
Constructors
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- kind → String
-
The UnitType.name this dresses.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
-
sides
→ List<
MeshLook> -
One look per side: the team colour is the difference between them.
final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited