MeshLook class final
A mesh and the material it is drawn in: one way a unit, a deposit or a prop looks.
The mesh is expected grounded — its local origin where it touches the ground, not its middle — and facing +Z, the direction a unit turns towards when it walks.
Constructors
- MeshLook(DeviceMesh mesh, RenderMaterial material)
-
Pairs
meshwithmaterial.const
Properties
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited