PropBatch class final
Copies of one look the map wears where the simulation has nothing: trees, say, or boulders.
Under the fog like everything else. A tree is not a secret, but one standing out of a black square tells a side the shape of ground it has not been to; so a copy appears the first time its spot is explored and stays, the same rule a building follows.
Constructors
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- look → MeshLook
-
What every copy looks like.
final
- name → String
-
The batch's node name.
final
-
placements
→ List<
Matrix4> -
Where each copy stands, turned and scaled.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited