ragdoll library

Actors that fall as bodies when they die: RagdollCorpses, handed to ActorVisuals as its corpses, takes a dead actor's skeleton over and lets it fall in the physics core against the level. Under it, SkeletonRagdoll makes any scene skeleton a ragdoll by a RagdollProfile of joint names, and RagdollGetUp fades one back into the animation.

A library, not a plugin: it is a part of how actors are drawn, handed in where a game builds its visuals, and registers nothing with the engine.

Classes

RagdollCorpses
Actors that fall as bodies when they die, in place of a death clip.
RagdollGetUp
A fallen body getting up — N1: the animation poses the joints each frame, a get-up clip from the RagdollLying it fell into, and this lays the ragdoll over that pose, all of it at first and none of it after seconds, then takes the bodies out of the world.
RagdollLying
How a fallen body lies — see SkeletonRagdoll.lying.
RagdollPart
One body of a RagdollProfile.
RagdollProfile
Which joints of a rig become bodies, and which ride rigidly on one.
RagdollTailLength
How long a RagdollPart is when no joint ends it: a multiple of an earlier part's length, as RagdollPart.tailLength holds it.
SkeletonRagdoll
A Skeleton gone limp: the NativeRagdoll built from it by a RagdollProfile, and the writing of its bodies back into the joints.