MaterialBlendMode class final

How a blended surface is combined with what is behind it — read only when RenderMaterial.alphaMode is MaterialAlphaMode.blend.

A final class with const instances rather than an enum, the rule for a type a published package exports and may grow.

Properties

hashCode → int
The hash code for this object.
no setterinherited
name → String
The mode's lower-case name, such as alpha.
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
override

Operators

operator ==(Object other) → bool
The equality operator.
inherited

Static Methods

byName(String name) → MaterialBlendMode?
The value called name, or null for a name this version does not know, which is what a file written by a later version can carry.

Constants

additive → const MaterialBlendMode
The colour, times its alpha, added to what is there — light that adds: a glow, a beam, a spark. Commutative, so it needs no order.
alpha → const MaterialBlendMode
Over, on straight colour: glTF's blend, and what a blended material has always drawn with. The stage weighs its colour by its alpha.
premultiplied → const MaterialBlendMode
Over, on a colour the stage already multiplied by its alpha, so a stage can add light and cover at once. Honoured by a stage that says so — a material-language stage whose state block reads blend premultiplied leaves its colour as it returned it. The engine's own lighting models weigh their colour by their alpha whatever this says, so on them it draws as alpha does.
values → const List<MaterialBlendMode>
Every blend mode, in declaration order.