PbrSurfaceContext class final

What PbrHooks.surface is handed for one fragment: the surface to rewrite and what the stage reads it from.

Made by PbrShader for each fragment, never by a hook.

Properties

bindings → ShaderBindings
The draw's uniforms and textures.
final
fragment → FragmentContext
The fragment being shaded: its pixel and its derivatives.
final
hashCode → int
The hash code for this object.
no setterinherited
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
surface → Surface
The surface with its maps applied, which the hook rewrites in place.
final
varyings → Float32List
The fragment's varyings, laid out as CpuMeshLayout says.
final

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited