surface method
ShadeSurfaceHook: rewrites PbrSurfaceContext.surface once its maps
are applied, before any light. Leaves it as it is by default.
Implementation
void surface(PbrSurfaceContext context) {}
ShadeSurfaceHook: rewrites PbrSurfaceContext.surface once its maps
are applied, before any light. Leaves it as it is by default.
void surface(PbrSurfaceContext context) {}