Surface class final
What ReadSurface produces, for the models that need more than the albedo.
Mutable, because the GLSL passes it as inout to every map function and
each one modifies a field. A copy-returning version would read better and
would be a different program.
Constructors
Properties
- albedo ↔ Vector3
-
getter/setter pair
- alpha ↔ double
-
Opacity, nought to one.
getter/setter pair
- ambient → Vector3
-
Hemispheric and already scaled by the scene's strength: the sky above,
the ground bounce below, blended by which way the surface faces.
final
- emissive ↔ Vector3
-
getter/setter pair
- hashCode → int
-
The hash code for this object.
no setterinherited
- metallic ↔ double
-
How metallic the surface is, nought to one.
getter/setter pair
- nDotV ↔ double
-
Clamped away from zero: a grazing view otherwise divides by zero in the
specular visibility term. A cosine, with no unit.
getter/setter pair
- normal ↔ Vector3
-
getter/setter pair
- occlusion ↔ double
-
Neutral until a map says otherwise, so a model that samples nothing still
has a complete surface.
getter/setter pair
- roughness ↔ double
-
Perceptual roughness, nought to one.
getter/setter pair
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- tangent → Vector4
-
xyz the tangent, w the bitangent sign — glTF's convention for a mirrored
UV island.
final
- view → Vector3
-
Towards the eye, which every specular term needs.
final
- world → Vector3
-
final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited