run method

  1. @override
Vector4 run(
  1. Float32List a,
  2. ShaderBindings bindings,
  3. Float32List out
)
override

Without an index, which is a caller that cannot morph — see CpuVertexShaderByIndex. A negative index reads as "no vertex", and the morph is skipped rather than reading column minus one.

Implementation

@override
Vector4 run(Float32List a, ShaderBindings bindings, Float32List out) =>
    runAt(-1, 0, a, bindings, out);