MeshVertexShader class final
The mesh vertex stage — mesh.vert.
- Inheritance
-
- Object
- CpuVertexShader
- CpuVertexShaderByIndex
- MeshVertexShader
Constructors
- MeshVertexShader()
-
const
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- varyingCount → int
-
How many floats of varying this stage writes, so the rasteriser knows how
much to interpolate.
no setteroverride
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
run(
Float32List a, ShaderBindings bindings, Float32List out) → Vector4 -
Without an index, which is a caller that cannot morph — see
CpuVertexShaderByIndex. A negative index reads as "no vertex", and the
morph is skipped rather than reading column minus one.
override
-
runAt(
int vertexIndex, int instanceIndex, Float32List a, ShaderBindings bindings, Float32List out) → Vector4 -
The same as CpuVertexShader.run, plus the vertex's and the instance's
own indices.
override
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited