SplatAxes class final

Which axes a cloud read by parseSplatSpz comes back in.

A class with const instances rather than an enum: the reference names sixteen axis conventions, and a third one wanted here later should be an addition, not a break in somebody's switch.

Properties

halfTurnAboutX → bool
Whether reaching these axes from the stored ones negates y and z.
final
hashCode → int
The hash code for this object.
no setterinherited
name → String
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
override

Operators

operator ==(Object other) → bool
The equality operator.
inherited

Constants

rightDownFront → const SplatAxes
Right, down, front: what a PLY capture holds, so a cloud read this way matches parseSplatPly on the file it was made from.
rightUpBack → const SplatAxes
Right, up, back: what an SPZ stores — OpenGL's axes, and this engine's.