ConversionTarget class final
Which outputs a conversion hands back.
A final class with const instances rather than an enum, so a later
release can add one.
Properties
Methods
-
keeps(
String path) → bool -
Whether an output at
pathis handed back. -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
override
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Methods
-
byName(
String name) → ConversionTarget? -
The value called
name, or null for a name this version does not know, which is what a file written by a later version can carry.
Constants
- everything → const ConversionTarget
- Every output: models, materials and their images, level documents.
- materials → const ConversionTarget
-
.fmat,.f3dmatand the images they name. Only the split layout (convertFiles(bundle: false)) has them as files of their own; a bundle carries them inside its.f3d. - models → const ConversionTarget
-
.f3dand.f3dsplatalone. - scenes → const ConversionTarget
- The level documents with their prefabs, and everything they name: the same files as everything.
-
values
→ const List<
ConversionTarget> - Every target, everything first.