FSSlideTransition class

FSSlideTransition Animation Widget

A widget that slides its child into position from a specified direction. Features memory-optimized controllers, theme integration, and performance enhancements.

Inheritance

Constructors

FSSlideTransition({Key? key, required Widget child, FSSlideDirection direction = FSSlideDirection.fromBottom, Duration duration = const Duration(milliseconds: 500), Duration delay = Duration.zero, Curve curve = Curves.easeOut, bool autoPlay = true, VoidCallback? onComplete, VoidCallback? onCancel, double offsetFraction = 1.0, bool maintainState = true, bool respectSystemPreferences = true})
Creates a slide transition animation widget
const
FSSlideTransition.themed({Key? key, required BuildContext context, required Widget child, FSSlideDirection direction = FSSlideDirection.fromBottom, Duration? duration, Duration delay = Duration.zero, Curve? curve, bool autoPlay = true, VoidCallback? onComplete, VoidCallback? onCancel, double offsetFraction = 1.0, bool maintainState = true, bool respectSystemPreferences = true})
Create a slide transition animation using theme configuration
factory

Properties

autoPlay bool
Whether the animation should play automatically when the widget is built
final
child Widget
The child widget to animate
final
curve Curve
The curve of the animation
final
delay Duration
The delay before the animation starts
final
direction FSSlideDirection
The direction from which the child slides in
final
duration Duration
The duration of the slide animation
final
hashCode int
The hash code for this object.
no setterinherited
key Key?
Controls how one widget replaces another widget in the tree.
finalinherited
maintainState bool
Whether to maintain the widget's state when off-screen
final
offsetFraction double
The offset distance as a fraction of the child's size (0.0 to 2.0)
final
onCancel VoidCallback?
Callback function called if the animation is interrupted
final
onComplete VoidCallback?
Callback function called when the animation completes
final
respectSystemPreferences bool
Whether to respect system animation preferences
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

createElement() StatefulElement
Creates a StatefulElement to manage this widget's location in the tree.
inherited
createState() State<FSSlideTransition>
Creates the mutable state for this widget at a given location in the tree.
override
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object.
inherited
toStringShort() String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited