showSaveEffectPop function

void showSaveEffectPop(
  1. BuildContext context,
  2. ShaderConfiguration config,
  3. TextureSource texture, {
  4. required dynamic onSave(
    1. bool saveEffect,
    2. String name
    ),
  5. required dynamic onCancel(),
})

Implementation

void showSaveEffectPop(BuildContext context, ShaderConfiguration config, TextureSource texture,
    {required Function(bool saveEffect, String name) onSave, required Function() onCancel}) {
  showDialog(
      context: context,
      builder: (c) {
        return Material(
          color: Colors.transparent,
          child: SaveTipPopWidget(
            configuration: config,
            textureSource: texture,
            onSave: onSave,
            onCancel: onCancel,
          ),
        );
      });
}