SquareLookupTableShaderConfiguration2 constructor
SquareLookupTableShaderConfiguration2({})
Implementation
SquareLookupTableShaderConfiguration2({required double lookup,
required double lookupMin,
required double lookupMax})
: _intensity = ShaderRangeNumberParameter(
'Intensity',
EditorLang.current.editor_intensity, // 参数显示名称
lookup,
0,
min: lookupMin,
max: lookupMax,
),
_cubeData = ShaderTextureParameter('inputTextureCubeData', 'LUT'),
super([lookup]);