SquareLookupTableShaderConfiguration2 constructor

SquareLookupTableShaderConfiguration2({
  1. required double lookup,
  2. required double lookupMin,
  3. required double lookupMax,
})

Implementation

SquareLookupTableShaderConfiguration2({required double lookup,
  required double lookupMin,
  required double lookupMax})
    : _intensity = ShaderRangeNumberParameter(
  'Intensity',
  EditorLang.current.editor_intensity, // 参数显示名称
  lookup,
  0,
  min: lookupMin,
  max: lookupMax,
),
      _cubeData = ShaderTextureParameter('inputTextureCubeData', 'LUT'),
      super([lookup]);