SquareLookupTableShaderConfiguration2 class

Describes lookup table manipulations

Inheritance
Available extensions

Constructors

SquareLookupTableShaderConfiguration2({required double lookup, required double lookupMin, required double lookupMax})

Properties

hashCode int
The hash code for this object.
no setterinherited
intensity double
Updates the intensity value.
no getter
lutParamter → DataParameter
no setter
needRedraw bool
no setterinherited
numUniforms Iterable<double>
Returns all shader uniforms. Order of items in array must be as listed in fragment shader code
no setterinherited
parameters List<ConfigurationParameter>
Returns all shader parameters
no setteroverride
ready bool
Returns the readiness of the shader program
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

colorsEffectChildren(void onChanged(ConfigurationParameter), {required Map<String, double> paramMap, required List<String> paramNames}) Iterable<Widget>

Available on FilterConfiguration, provided by the ParametersContainer extension

参数设置widget
currentParameter(List<String> names) List<ConfigurationParameter>

Available on FilterConfiguration, provided by the ParametersContainer extension

当前color 参数列表
dispose() FutureOr<void>
Disposes the shader program
inherited
export(TextureSource texture, Size size) Future<Image>
Exports date to an image
inherited
filtersDataChildren(void onChanged(ConfigurationParameter), {required Map<String, double> paramMap, required List<String> paramNames}) Iterable<Widget>

Available on FilterConfiguration, provided by the ParametersContainer extension

参数设置widget
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
prepare() FutureOr<void>
Prepares the shader program
inherited
setLutAsset(String value) Future<void>
setLutFile(File value) Future<void>
setLutImage(Uint8List value) Future<void>
toString() String
A string representation of this object.
inherited
update() FutureOr<void>
Updates the shader program
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited