setMaterial method
Set the blur material for a window and layer.
Implementation
void setMaterial(String windowId, int material, {int layerId = 0}) {
if (!_initialized) return;
final idPtr = windowId.toNativeUtf8().cast<Char>();
try {
if (_setMaterialLayer != null) {
_setMaterialLayer!(idPtr, layerId, material);
} else {
_setMaterial(idPtr, material);
}
} finally {
calloc.free(idPtr);
}
}