flipUp method
void
flipUp()
Flips the Flipper to the Top for one time. Only works with DragAxis.vertical and DragAxis.both.
Implementation
void flipUp() {
assert(_state != null,
'Controller not attached to any Flipper. Seems that you forget to attach controller to Flipper.');
assert(
(dragAxis != DragAxis.horizontal),
'Cannot call flipUp() when the dragAxis is set to DragAxis.horizontal!'
'\nUse DragAxis.vertical or DragAxis.both');
///For DragAxis.both
///Initialising the unused animation with the current value.
if (dragAxis == DragAxis.both) {
_state!.animationHorizontal =
AlwaysStoppedAnimation<double>(_state!.dragHorizontal);
}
_state!.animationVertical = Tween<double>(
begin: _state!.isInverted ? 180 : 360,
end: _state!.isInverted ? 0 : 180,
).animate(_state!.animationController);
_state!.animationController.forward(from: 0.0);
}