FlipRenderer class
Constructors
- FlipRenderer({required int textureWidth, required int textureHeight, required bool leftToRight, required RenderingContext context, dynamic rollSize = 12})
Properties
- context → RenderingContext
-
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- leftToRight → bool
-
final
- rollSize ↔ double
-
getter/setter pair
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- textureHeight → int
-
final
- textureWidth → int
-
final
Methods
-
destroy(
) → void -
draw(
double percent, double tilt) → void -
initialize(
) → void -
loadProgram(
String vertex, String fragment) → Program? -
loadShader(
int type, String shaderStr) → Shader? -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
-
updateTexture(
int width, int height, Uint8List bytes) → void
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited