FlipWidget<T> class

FliWidget animates the display of items through flip animations.

Depending on the flipType parameter it will animate diferently:

  • with middleFlip type it resembles a single Mechanical Flip Board display element.
  • with spinFlip type it animates as a regular roll flip.

It is usually used to flip letters, digits and images but can actually be used to flip any widget change.

Inheritance

Constructors

FlipWidget({Key? key, required FlipType flipType, required Stream<T> itemStream, required ItemBuilder<T> itemBuilder, required AxisDirection flipDirection, T? initialValue, Duration flipDuration = const Duration(milliseconds: 800), Curve flipCurve = Curves.easeInOut, double hingeWidth = 0.0, double hingeLength = 0.0, Color? hingeColor, double perspectiveEffect = 0.006, VoidCallback? onDone, int startCount = 0})
FlipWidget constructor.
const

Properties

axis Axis
Axis of my flipDirection.
no setter
flipCurve Curve
Curve for the flip animation.
final
flipDirection AxisDirection
Direction of the flip animation.
final
flipDuration Duration
Duration of the flip animation.
final
flipType FlipType
Defines the type of animation.
final
hashCode int
The hash code for this object.
no setterinherited
hingeColor Color?
Color of the middle hinge element.
final
hingeLength double
Length of the middle hinge element.
final
hingeWidth double
Width of the middle hinge element.
final
initialValue → T?
Optional initial value to be displayed before the first animation.
final
itemBuilder ItemBuilder<T>
Builder to construct widgets out of stream items.
final
itemStream Stream<T>
Stream of items that will be built and flipped into view.
final
key Key?
Controls how one widget replaces another widget in the tree.
finalinherited
onDone VoidCallback?
Optional callback for onDone stream event.
final
perspectiveEffect double
Perspective effect for the Transform Matrix4.
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
startCount int
Widget state count flag.
final

Methods

createElement() StatefulElement
Creates a StatefulElement to manage this widget's location in the tree.
inherited
createState() State<FlipWidget<T>>
Creates the mutable state for this widget at a given location in the tree.
override
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object.
inherited
toStringShort() String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Constants

bounceFastFlip → const _BounceFastFlipCurve
Custom animation Curve for a fast bounce effect (bang! effect).
bounceSlowFlip → const _BounceSlowFlipCurve
Custom animation animation for a slow bounce effect (slow bang! effect).
defaultFlip → const Cubic
Default animation Curve.