AnimatedVisibility class
Animates child in and out as visible toggles, deferring unmount until the exit effect completes.
When first built with visible true, enter plays. Both effects follow one progress value that runs from 0 (hidden) to 1 (shown). If visible flips back before a transition finishes, that value turns around from where it is instead of restarting, and the other effect takes over: showing the child again during its exit switches to enter at the current progress, rather than playing exit backward.
- Inheritance
-
- Object
- Widget
- StatefulWidget
- AnimatedVisibility
- Available extensions
Constructors
Properties
- child → Widget
-
The widget to show. It stays mounted while exit plays and is removed
when the exit finishes.
final
- curve → Curve?
-
The easing for enter and exit. Defaults to Curves.easeOut.
final
- duration → Duration?
-
How long enter and exit take. Defaults to 250 ms.
final
- enter → Effect?
-
Effect played as the child appears (0 → 1). Null = appear
instantly.
final
- exit → Effect?
-
Effect played as the child leaves. Null = unmount immediately,
no exit animation.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- key → Key?
-
finalinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- visible → bool
-
Whether child is shown. Changing it plays enter or exit.
final
Methods
-
animate(
{Duration? duration, Curve? curve, Object? trigger, bool repeat = false}) → Animate -
Available on Widget, provided by the AnimateExtension extension
Starts an Animate chain over this widget.duration/curveapply to the whole chain. With notriggerit plays on mount; with a non-null trigger it rests on mount and replays whenever the token changes. -
createElement(
) → StatefulElement -
Creates the Element that will mount this widget into the tree.
inherited
-
createState(
) → State< AnimatedVisibility> -
Creates the mutable state for this widget at the current location in
the tree. Called exactly once per StatefulElement instance.
override
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited