read static method
Implementation
static ActorSkinnable read(
ActorArtboard artboard, StreamReader reader, ActorSkinnable node) {
reader.openArray('bones');
int numConnectedBones = reader.readUint8Length();
if (numConnectedBones != 0) {
node._connectedBones = <SkinnedBone>[];
for (int i = 0; i < numConnectedBones; i++) {
reader.openObject('bone');
SkinnedBone bc = SkinnedBone(reader.readId('component'));
Mat2D.copyFromList(bc.bind, reader.readFloat32Array(6, 'bind'));
reader.closeObject();
Mat2D.invert(bc.inverseBind, bc.bind);
node._connectedBones!.add(bc);
}
reader.closeArray();
Mat2D worldOverride = Mat2D();
Mat2D.copyFromList(
worldOverride, reader.readFloat32Array(6, 'worldTransform'));
node.worldTransformOverride = worldOverride;
} else {
reader.closeArray();
}
return node;
}