copyRotationConstraint method
Implementation
void copyRotationConstraint(
ActorRotationConstraint node, ActorArtboard resetArtboard) {
copyTargetedConstraint(node, resetArtboard);
_copy = node._copy;
_scale = node._scale;
_enableMin = node._enableMin;
_enableMax = node._enableMax;
_min = node._min;
_max = node._max;
_offset = node._offset;
_sourceSpace = node._sourceSpace;
_destSpace = node._destSpace;
_minMaxSpace = node._minMaxSpace;
}