copyRotationConstraint method
Implementation
void copyRotationConstraint(
    ActorRotationConstraint node, ActorArtboard resetArtboard) {
  copyTargetedConstraint(node, resetArtboard);
  _copy = node._copy;
  _scale = node._scale;
  _enableMin = node._enableMin;
  _enableMax = node._enableMax;
  _min = node._min;
  _max = node._max;
  _offset = node._offset;
  _sourceSpace = node._sourceSpace;
  _destSpace = node._destSpace;
  _minMaxSpace = node._minMaxSpace;
}