copyPath method
Implementation
void copyPath(ActorPath node, ActorArtboard resetArtboard) {
copyNode(node, resetArtboard);
copySkinnable(node, resetArtboard);
_isHidden = node._isHidden;
_isClosed = node._isClosed;
int pointCount = node._points.length;
_points = <PathPoint>[];
for (int i = 0; i < pointCount; i++) {
_points.add(node._points[i].makeInstance());
}
if (node.vertexDeform != null) {
vertexDeform = Float32List.fromList(node.vertexDeform!);
}
}