read static method
Implementation
static ActorImage read(
ActorArtboard artboard, StreamReader reader, ActorImage node) {
ActorDrawable.read(artboard, reader, node);
ActorSkinnable.read(artboard, reader, node);
if (!node.isHidden) {
node._textureIndex = reader.readUint8('atlas');
int numVertices = reader.readUint32('numVertices');
node._vertexCount = numVertices;
node._vertices =
reader.readFloat32Array(numVertices * node.vertexStride, 'vertices');
// In version 24 we started packing the original UV coordinates if the
// image was marked for dynamic runtime swapping.
if (artboard.actor.version >= 24) {
bool isDynamic = reader.readBool('isDynamic');
if (isDynamic) {
node._dynamicUV = reader.readFloat32Array(numVertices * 2, 'uv');
}
}
int numTris = reader.readUint32('numTriangles');
node._triangles = Uint16List(numTris * 3);
node._triangleCount = numTris;
node._triangles = reader.readUint16Array(numTris * 3, 'triangles');
}
return node;
}