flare library
Classes
- ActorAnimation
- ActorArtboard
- ActorClip
- ActorNode
- AnimationEventArgs
- AssetBundleContext
- ComponentAnimation
- FlutterActor
- FlutterActorArtboard
- FlutterActorDrawable
- FlutterActorDropShadow
- FlutterActorEllipse
- FlutterActorImage
- FlutterActorInnerShadow
- FlutterActorLayerEffectRenderer
- FlutterActorPath
- FlutterActorPolygon
- FlutterActorRectangle
- FlutterActorShape
- FlutterActorShapeWithTransformedStroke
- FlutterActorStar
- FlutterActorTriangle
- FlutterColorFill
- FlutterColorStroke
- FlutterFill
- FlutterGradientFill
- FlutterGradientStroke
- FlutterPath
- Abstract base path that can be invalidated and somehow regenerates, no concrete logic
- FlutterPathPointsPath
- Abstract path that uses Actor PathPoints, slightly higher level that FlutterPath. Most shapes can use this, but if they want to use a different procedural backing call, they should implement FlutterPath and generate the path another way.
- FlutterRadialFill
- FlutterRadialStroke
- FlutterStroke
- Mat2D
- PropertyAnimation
- Vec2D
Typedefs
- ComponentWalkCallback = bool Function(ActorComponent component)
- KeyFrameReader = KeyFrame? Function(StreamReader reader, ActorComponent? component)