copySkinnable method
Implementation
void copySkinnable(ActorSkinnable node, ActorArtboard resetArtboard) {
if (node._connectedBones != null) {
_connectedBones = <SkinnedBone>[];
for (int i = 0; i < node._connectedBones!.length; i++) {
SkinnedBone from = node._connectedBones![i];
SkinnedBone bc = SkinnedBone(from.boneIdx);
Mat2D.copy(bc.bind, from.bind);
Mat2D.copy(bc.inverseBind, from.inverseBind);
_connectedBones!.add(bc);
}
}
}