getPathOBB method
Implementation
AABB getPathOBB() {
double minX = double.maxFinite;
double minY = double.maxFinite;
double maxX = -double.maxFinite;
double maxY = -double.maxFinite;
List<PathPoint> renderPoints = points;
for (final PathPoint point in renderPoints) {
Vec2D t = point.translation;
double x = t[0];
double y = t[1];
if (x < minX) {
minX = x;
}
if (y < minY) {
minY = y;
}
if (x > maxX) {
maxX = x;
}
if (y > maxY) {
maxY = y;
}
if (point is CubicPathPoint) {
Vec2D t = point.inPoint;
x = t[0];
y = t[1];
if (x < minX) {
minX = x;
}
if (y < minY) {
minY = y;
}
if (x > maxX) {
maxX = x;
}
if (y > maxY) {
maxY = y;
}
t = point.outPoint;
x = t[0];
y = t[1];
if (x < minX) {
minX = x;
}
if (y < minY) {
minY = y;
}
if (x > maxX) {
maxX = x;
}
if (y > maxY) {
maxY = y;
}
}
}
return AABB.fromValues(minX, minY, maxX, maxY);
}