TiledAtlas class
One image atlas for all Tiled image sets in a map.
Please note that TiledAtlas should not be reused without clone as it may have a different batch instance.
Properties
- atlas → Image?
-
Single atlas for all renders.
final
- batch → SpriteBatch?
-
The single batch operation for this atlas.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- key → String
-
Image key for this atlas.
final
-
offsets
→ Map<
String, Offset> -
Map of all source images to their new offset.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- useAtlas → bool
-
If SpriteBatch should use atlas or not.
final
Methods
-
clone(
) → TiledAtlas -
Create a new atlas from this object with the intent of getting a new
SpriteBatch
. -
contains(
String? source) → bool -
Returns whether or not this atlas contains
source
. -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Properties
-
atlasMap
→ Map<
String, TiledAtlas> -
Maps of tilesets compiled to
TiledAtlas
.final
Static Methods
-
atlasKey(
Iterable< TiledImage> images) → String -
clearCache(
) → void -
Clears images cached in
TiledAtlas
-
fromTiledMap(
TiledMap map, {double? maxX, double? maxY, Images? images, bool tsxPackingFilter(Tileset)?, bool useAtlas = true, double spacingX = 0, double spacingY = 0}) → Future< TiledAtlas> -
Loads all the tileset images for the
map
into one TiledAtlas.