getAnimationStart method

double getAnimationStart()

Seconds when this animation starts, both initially and after looping. Defaults to 0.

When changing the animationStart time, it often makes sense to set getAnimationLast to the same value to prevent timeline keys before the start time from triggering.

Implementation

double getAnimationStart() {
  return _bindings.spine_track_entry_get_animation_start(_entry);
}