onCollisionStart method
onCollisionStart is called in the first tick when this object starts
colliding with other
.
Implementation
@override
@mustCallSuper
void onCollisionStart(Set<Vector2> intersectionPoints, PositionComponent other) {
super.onCollisionStart(intersectionPoints, other);
for (final fn in _collisionStartFns) {
fn(other);
}
for (final fn in _collisionStartPointsFns) {
fn(other, intersectionPoints);
}
}