onCollision method

  1. @override
  2. @mustCallSuper
void onCollision(
  1. Set<Vector2> intersectionPoints,
  2. PositionComponent other
)

onCollision is called in every tick when this object is colliding with other.

Implementation

@override
@mustCallSuper
void onCollision(Set<Vector2> intersectionPoints, PositionComponent other) {
  super.onCollision(intersectionPoints, other);

  for (final fn in _collisionFns) {
    fn(other);
  }

  for (final fn in _collisionPointsFns) {
    fn(other, intersectionPoints);
  }
}