ShakeEffect class
An effect that causes the target
to shake with a specified intensity.
The ShakeEffect applies a shaking movement to the target
,
producing a random offset in its position. The intensity of the shake is
controlled by the intensity parameter, and the effect can optionally
weaken over time based on the weakenOverTime flag. When enabled,
the intensity decreases as the effect progresses,
giving a natural fading effect.
This effect can be applied to any PositionProvider
.
The shaking behavior is achieved by randomly altering the target
's
position within the bounds of the specified intensity.
The ShakeEffect can be used to add dynamic,
jittery animations to a component, often used for camera shakes
or impact effects in games.
Constructors
- ShakeEffect.new(EffectController controller, {PositionProvider? target, required double intensity, bool weakenOverTime = true, void onComplete()?, ComponentKey? key})
Properties
-
children
→ ReadOnlyOrderedSet<
Component> -
The children components of this component.
no setterinherited
-
completed
→ Future<
void> -
A future that completes when the effect is finished.
no setterinherited
- controller → EffectController
-
An object that describes how the effect should evolve over time.
finalinherited
- debugColor ↔ Color
-
The color that the debug output should be rendered with.
getter/setter pairinherited
- debugCoordinatesPrecision ↔ int?
-
How many decimal digits to print when displaying coordinates in the
debug mode. Setting this to null will suppress all coordinates from
the output.
getter/setter pairinherited
- debugMode ↔ bool
-
Returns whether this
Component
is in debug mode or not. When a child is added to theComponent
it gets the samedebugMode
as its parent has when it is prepared.getter/setter pairinherited - debugPaint → Paint
-
The
debugColor
represented as a Paint object.no setterinherited - debugTextPaint → TextPaint
-
Returns a
TextPaint
object with thedebugColor
set as color for the text.no setterinherited - hasChildren → bool
-
Whether this component has any children.
Avoids the creation of the children container if not necessary.
no setterinherited
- hashCode → int
-
The hash code for this object.
no setterinherited
- intensity → double
-
final
- isLoaded → bool
-
Whether this component has completed its
onLoad
step.no setterinherited - isLoading → bool
-
Whether the component is currently executing its
onLoad
step.no setterinherited - isMounted → bool
-
Whether this component is currently added to a component tree.
no setterinherited
- isPaused → bool
-
Whether the effect is paused or not.
no setterinherited
- isRemoved → bool
-
Whether the component has been removed. Originally this flag is
false
, but it becomestrue
after the component was mounted and then removed from its parent. The flag becomesfalse
again when the component is mounted to a new parent.no setterinherited - isRemoving → bool
-
Whether the component is scheduled to be removed.
no setterinherited
- isShaking → bool
-
no setter
- key → ComponentKey?
-
A key that can be used to identify this component in the tree.
finalinherited
-
loaded
→ Future<
void> -
A future that completes when this component finishes loading.
no setterinherited
-
mounted
→ Future<
void> -
A future that will complete once the component is mounted on its parent.
no setterinherited
- onComplete ↔ void Function()?
-
Optional callback function to be invoked once the effect completes.
getter/setter pairinherited
- parent ↔ Component?
-
Who owns this component in the component tree.
getter/setter pairinherited
- previousProgress → double
-
The effect's
progress
variable as it was the last time that theapply()
method was called. Mostly used by the derived classes.no setterinherited - priority ↔ int
-
Render priority of this component. This allows you to control the order in
which your components are rendered.
getter/setter pairinherited
-
removed
→ Future<
void> -
A future that completes when this component is removed from its parent.
no setterinherited
- removeOnFinish ↔ bool
-
Whether the effect should be removed from its parent once it is completed,
true by default.
getter/setter pairinherited
- renderContext → ComponentRenderContext?
-
Override this method if you want your component to provide a custom
render context to all its children (recursively).
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- target ↔ PositionProvider
-
getter/setter pairinherited
- weakenOverTime → bool
-
final
Methods
-
add(
Component component) → FutureOr< void> -
Schedules
component
to be added as a child to this component.inherited -
addAll(
Iterable< Component> components) → Future<void> -
A convenience method to
add
multiple children at once.inherited -
addToParent(
Component parent) → FutureOr< void> -
Adds this component as a child of
parent
(seeadd
for details).inherited -
ancestors(
{bool includeSelf = false}) → Iterable< Component> -
An iterator producing this component's parent, then its parent's parent,
then the great-grand-parent, and so on, until it reaches a component
without a parent.
inherited
-
apply(
double progress) → void -
Apply the given
progress
level to the effect's target. -
componentsAtLocation<
T> (T locationContext, List< T> ? nestedContexts, T? transformContext(CoordinateTransform, T), bool checkContains(Component, T)) → Iterable<Component> -
This is a generic implementation of
componentsAtPoint
; refer to those docs for context.inherited -
componentsAtPoint(
Vector2 point, [List< Vector2> ? nestedPoints]) → Iterable<Component> -
An iterable of descendant components intersecting the given point. The
point
is in the local coordinate space.inherited -
contains(
Component c) → bool -
Whether the children list contains the given component.
inherited
-
containsLocalPoint(
Vector2 point) → bool -
Checks whether the
point
is within this component's bounds.inherited -
containsPoint(
Vector2 point) → bool -
Same as
containsLocalPoint
, but for a "global"point
.inherited -
createComponentSet(
) → OrderedSet< Component> -
This method creates the children container for the current component.
Override this method if you need to have a custom
OrderedSet
within a particular class.inherited -
descendants(
{bool includeSelf = false, bool reversed = false}) → Iterable< Component> -
Recursively enumerates all nested
children
.inherited -
findGame(
) → FlameGame< World> ? -
Fetches the nearest
FlameGame
ancestor to the component.inherited -
findParent<
T extends Component> ({bool includeSelf = false}) → T? -
Returns the closest parent further up the hierarchy that satisfies type=T,
or null if no such parent can be found.
inherited
-
findRenderContext<
T extends ComponentRenderContext> () → T? -
inherited
-
findRootGame(
) → FlameGame< World> ? -
Fetches the root
FlameGame
ancestor to the component.inherited -
firstChild<
T extends Component> () → T? -
Returns the first child that matches the given type
T
, or null if there are no such children.inherited -
lastChild<
T extends Component> () → T? -
Returns the last child that matches the given type
T
, or null if there are no such children.inherited -
measure(
) → double - Calculate the "measure" of the effect, which is the effect's distance from min to max progress. The "measure" is any property for which the notion of speed is well-defined.
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
onChildrenChanged(
Component child, ChildrenChangeType type) → void -
This method will be invoked from lifecycle if
child
has been added to or removed from its parent children list.inherited -
onFinish(
) → void -
This method is called once when the effect is about to finish, but before
it is removed from its parent. The notion of "about to finish" is defined
by the
controller
: this method is called whencontroller.completed
property first becomes true.inherited -
onGameResize(
Vector2 size) → void -
Called whenever the size of the top-level Canvas changes.
inherited
-
onLoad(
) → FutureOr< void> -
Late initialization method for
Component
.inherited -
onMount(
) → void -
Called when the component is added to its parent.
inherited
-
onParentResize(
Vector2 maxSize) → void -
Called whenever the parent of this component changes size; and also once
before
onMount
.inherited -
onRemove(
) → void -
Called right before the component is removed from its parent
and also before it changes parents (and is thus temporarily removed
from the component tree).
inherited
-
onStart(
) → void -
This method is called once when the effect is about to start, but before
the first call to
apply()
. The notion of "about to start" is defined by thecontroller
: this method is called whencontroller.started
property first becomes true.inherited -
pause(
) → void -
Pause the effect. The effect will not respond to updates while it is
paused. Calling
resume()
orreset()
will un-pause it. Pausing an already paused effect is a no-op.inherited -
propagateToChildren<
T extends Component> (bool handler(T), {bool includeSelf = false}) → bool -
This method first calls the passed handler on the leaves in the tree,
the children without any children of their own.
Then it continues through all other children. The propagation continues
until the handler returns false, which means "do not continue", or when
the handler has been called with all children.
inherited
-
rebalanceChildren(
) → void -
inherited
-
remove(
Component component) → void -
Removes a component from the component tree.
inherited
-
removeAll(
Iterable< Component> components) → void -
Removes all the children in the list and calls
onRemove
for all of them and their children.inherited -
removeFromParent(
) → void -
Remove the component from its parent in the next tick.
inherited
-
removeWhere(
bool test(Component component)) → void -
Removes all the children for which the
test
function returns true.inherited -
render(
Canvas canvas) → void -
inherited
-
renderDebugMode(
Canvas canvas) → void -
inherited
-
renderTree(
Canvas canvas) → void -
inherited
-
reset(
) → void -
Restore the effect to its original state as it was when the effect was
just created.
inherited
-
resetToEnd(
) → void -
inherited
-
resume(
) → void -
Resume updates in a previously paused effect. If the effect is not
currently paused, this call is a no-op.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
-
update(
double dt) → void -
Implementation of
Component
'supdate()
method. Derived classes are not expected to redefine this.inherited -
updateTree(
double dt) → void -
This method traverses the component tree and calls
update
on all its children according to theirpriority
order, relative to the priority of the direct siblings, not the children or the ancestors.inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited