FlameAudio class
This utility class holds static references to some global audio objects.
You can use as a helper to very simply play a sound or a background music. Alternatively you can create your own instances and control them yourself.
Constructors
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Properties
- audioCache ↔ AudioCache
-
Access a shared instance of the AudioCache class.
getter/setter pair
- audioCacheFactory ↔ AudioCacheFactory
-
The factory used to create the global AudioCache instance.
getter/setter pair
- bgm → Bgm
-
Access a shared instance of the Bgm class.
final
- bgmFactory ↔ BgmFactory
-
The factory used to create the global Bgm instance.
getter/setter pair
Static Methods
-
createPool(
String sound, {required int maxPlayers, int minPlayers = 1}) → Future< AudioPool> - Creates a new Audio Pool using Flame's global Audio Cache.
-
loop(
String file, {double volume = 1.0}) → Future< AudioPlayer> -
Plays, and keeps looping the given
file
. -
loopLongAudio(
String file, {double volume = 1.0}) → Future< AudioPlayer> -
Plays, and keep looping the given
file
This method supports long audio files -
play(
String file, {double volume = 1.0}) → Future< AudioPlayer> -
Plays a single run of the given
file
, with a givenvolume
. -
playLongAudio(
String file, {double volume = 1.0}) → Future< AudioPlayer> -
Plays a single run of the given file
file
This method supports long audio files -
updatePrefix(
String prefix) → void - Updates the prefix in the global AudioCache and bgm instances.