Mesh class
A set of primitives to be rendered.
Its global transform is defined by a node that references it.
Constructors
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
-
primitives
→ List<
Primitive> -
An array of primitives, each defining geometry to be rendered.
final
- root → GltfRoot
-
finalinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
-
weights
→ List<
double> ? -
Array of weights to be applied to the morph targets.
The number of array elements MUST match the number of morph targets
final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toFlameMesh(
[Matrix4? transform]) → Mesh -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited